<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Helio-3 The Lab Devlog - itch.io</title><link>https://luipy.itch.io/helio-3</link><description>Split atoms, generate energy, upgrade your systems and quantize your way to permanent progression.</description><item><guid>https://luipy.itch.io/helio-3/devlog/1669080/devlog9-new-active-perk</guid><title>DevLog9: New Active Perk</title><link>https://luipy.itch.io/helio-3/devlog/1669080/devlog9-new-active-perk</link><pubDate>Sat, 19 Sep 2026 01:05:47 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzMwMDg3MDQyLnBuZw==/400x224%23c/eL4ZJN.png"/><p>English: We’ve been working on a new supernode called “Gamma Ray,” an active that fires a massive beam of energy across the field, shattering every atom in its path. We believe it’s best for t...</p>]]></description></item><item><guid>https://luipy.itch.io/helio-3/devlog/1667449/devlog8-new-post-game-achievements</guid><title>DevLog8: New Post-Game &amp; Achievements</title><link>https://luipy.itch.io/helio-3/devlog/1667449/devlog8-new-post-game-achievements</link><pubDate>Fri, 18 Sep 2026 12:55:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>English: Achievements Reading your comments, it’s clear that we need an Achievements system! So we’ve gotten to work on it, and the first achievements are now available. They’re divided into the...</p>]]></description></item><item><guid>https://luipy.itch.io/helio-3/devlog/1663537/devlog7-released-a-demo</guid><title>DevLog7; Released a DEMO!</title><link>https://luipy.itch.io/helio-3/devlog/1663537/devlog7-released-a-demo</link><pubDate>Mon, 14 Sep 2026 09:08:22 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI5OTgyNDI1LnBuZw==/400x224%23c/TvXBQp.png"/><p>After a month of working on this project, we’ve finally moved from GitHub to Itchio! We’ve uploaded the first demo and wer already getting feedback… awesome! We even applied the first improvemen...</p>]]></description></item><item><guid>https://luipy.itch.io/helio-3/devlog/1660868/devlog6-refactor</guid><title>DevLog6: Refactor...</title><link>https://luipy.itch.io/helio-3/devlog/1660868/devlog6-refactor</link><pubDate>Sat, 12 Sep 2026 04:02:14 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today was a tough day… Refactoring the code. To say, we identified the areas that consume the most “FPS”, unoptimized code, and improved them. We’ve indexed processes, instead of asking nodes...</p>]]></description></item><item><guid>https://luipy.itch.io/helio-3/devlog/1660862/devlog5-supernodes</guid><title>DevLog5: SuperNodes</title><link>https://luipy.itch.io/helio-3/devlog/1660862/devlog5-supernodes</link><pubDate>Sat, 12 Sep 2026 03:52:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today we’ve developed 4 of what we call supernodes. These are upgrades that do different things, not just give more points. Neutrino Rain: An active ability that causes fast particles to appear, whi...</p>]]></description></item><item><guid>https://luipy.itch.io/helio-3/devlog/1660840/devlog5-title-pause-settings</guid><title>DevLog5: Title Pause &amp; Settings</title><link>https://luipy.itch.io/helio-3/devlog/1660840/devlog5-title-pause-settings</link><pubDate>Sat, 12 Sep 2026 03:35:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Did we say we’re a couple of backend developers…?? ;D We’ve rebuilt almost all our menus today! We hadn’t shown any of them until now, not the main menu, settings, pop-ups, or anything else. P...</p>]]></description></item><item><guid>https://luipy.itch.io/helio-3/devlog/1660831/devlog4-bye-left-rail-hello-light</guid><title>DevLog4: Bye left rail &amp; Hello Light</title><link>https://luipy.itch.io/helio-3/devlog/1660831/devlog4-bye-left-rail-hello-light</link><pubDate>Sat, 12 Sep 2026 03:14:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>After feedback from some friends, we redesigned the HUD: the top bar, contextual strip, main field area, and expanded store. The left status column was removed. The quantization option appears in the...</p>]]></description></item><item><guid>https://luipy.itch.io/helio-3/devlog/1660810/devlog3-the-quantum-skill-tree</guid><title>DevLog3: The Quantum Skill Tree</title><link>https://luipy.itch.io/helio-3/devlog/1660810/devlog3-the-quantum-skill-tree</link><pubDate>Sat, 12 Sep 2026 02:52:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today, we replaced the “Prestige Lab” layout, buy a generator, feel an impact, close the panel, with a Quantum skill tree : a central spark, branches, PP as an inter-run currency, and a details pa...</p>]]></description></item><item><guid>https://luipy.itch.io/helio-3/devlog/1660789/devlog2-the-four-horsemen-of-the-field-table</guid><title>DevLog2: The Four Horsemen of the Field &amp; Table</title><link>https://luipy.itch.io/helio-3/devlog/1660789/devlog2-the-four-horsemen-of-the-field-table</link><pubDate>Sat, 12 Sep 2026 02:34:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>We haven’t talked about the main mechanics on the board yet… Cclick on a nucleus → fission, split, earn eV. Drag a nucleus → billiard sling on release. Hold LMB on empty plate → attract. Hol...</p>]]></description></item><item><guid>https://luipy.itch.io/helio-3/devlog/1660766/devlog1-ev-inject-and-the-first-shop</guid><title>DevLog1: eV, Inject, and the first shop</title><link>https://luipy.itch.io/helio-3/devlog/1660766/devlog1-ev-inject-and-the-first-shop</link><pubDate>Sat, 12 Sep 2026 02:09:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>We hung the first run loop on the billiard plate. eV is the run currency (electronvolt, a unit of energy widely used in atomic and nuclear physics) A powerful injection action feeds fresh matter and i...</p>]]></description></item><item><guid>https://luipy.itch.io/helio-3/devlog/1660733/devlog0-starting-helio-3-in-godot-as-atomic-billiards</guid><title>DevLog0: Starting Helio-3 in Godot as atomic billiards</title><link>https://luipy.itch.io/helio-3/devlog/1660733/devlog0-starting-helio-3-in-godot-as-atomic-billiards</link><pubDate>Sat, 12 Sep 2026 01:26:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Today we started Helio-3 as a Godot 4 project. The first idea is simple: atomic billiards . The board is a physics toy: nuclei on a plate that collide, sling, and split. That is what we wanted to prov...</p>]]></description></item></channel></rss>