DevLog6: Refactor...
Helio-3 The Lab » Devlog
Today was a tough day… Refactoring the code.
To say, we identified the areas that consume the most “FPS”, unoptimized code, and improved them.
We’ve
- indexed processes, instead of asking nodes for information we could already know.
- precalculated positions, colors, and movements.
- separated game layers and adjusted the Hz for each one.
- cried.
- removed useless mechanics.
- cached areas.
- replaced nodes with more optimized ones.
- rate-limit wallpaper redraws, batch star draws, slow hub hide empty detail, cut per-frame churn in floaters, wallet stamps, neutrino hits…
Pheew
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Helio-3 The Lab
Split atoms, generate energy, upgrade your systems and quantize your way to permanent progression.
| Status | In development |
| Authors | Luipy, WarKuarto |
| Genre | Simulation |
| Tags | Godot, Idle, Incremental, Physics, Sci-fi, Singleplayer |
| Languages | English, Spanish; Castilian, Spanish; Latin America |
| Accessibility | High-contrast |
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- DevLog4: Bye left rail & Hello Light7 days ago
- DevLog3: The Quantum Skill Tree7 days ago
- DevLog2: The Four Horsemen of the Field & Table7 days ago
- DevLog1: eV, Inject, and the first shop7 days ago
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